Hold the Shift key while pressing the left and right arrow keys to move a camera left or right. Or, hold the Shift key the left mouse button while moving the mouse left or right to move a camera left or right.
Chuck Hawley explains how to use some basic traditional chart navigation tools. Circular parallel rules, parallel rules, rolling plotters, dividers, sextants, and star charts are discussed to help you understand their function in plotting a course for your next offshore boating trip.
In SketchUp, you orbit, zoom, and pan all the time as you draw:
- Orbit: When you orbit, you move around, above, or below your model. …
- Zoom: Zoom in to focus on a specific area as you draw, and zoom out to see more of your model.
- Pan: When you pan, you move left, right, up, or down.
Camera properties appear in the lower-left corner of the model. A tab with the camera’s name also appears. You can perform several functions on the camera, such as looking through the camera and editing camera properties in camera mode.
Why does my SketchUp model disappear when I zoom in?
Usually this means that you have some scattered unnecessary geometry (a single short edge is enough) lurking somewhere far from your actual model. It might also be a badly built component or group that has its origin far from the object itself, resulting in an enormous bounding box.
How do you ask Sketchup for an inference?
To find a Linear Inference, first you must hover over a Point Inference. When you first hover over a point that Sketchup recognizes as a Point Inference, the tool tip will change color, as you know. But if you hang there for a second, a little text box will pop up that tells you what type of inference it has locked to.
What action does the push pull tool perform?
The Push/Pull tool is a simple creature; use it to extrude flat faces into 3D shapes. It works (like everything else in SketchUp) by clicking. You click a face once to start pushing/pulling it, move your cursor until you like what you see, and then click again to stop pushing/pulling. That’s it.