Layers > restriction toggles Then little camera icons show next to the objects. Then click the camera into the off position next to object you don’t want to render.
How do I render only visible objects in blender?
To hide objects in render mode, just select the objects to be shown in the render or select the objects to be hidden from the render and press Ctrl I to invert the selection (remember that objects to be hidden should not be selected) and then press W then select Restrict render unselected.
How do I hide objects from render?
1 Answer. You can do this by selecting the objects in the 3D Viewport and pressing Ctrl + H . This will hide the selected objects during render operations. To clear the restricted render property from objects, simply press Ctrl + Alt + H .
How do I change the render settings in blender?
Open up a new scene (CTRL + N) and click on the camera icon in the Properties window to get to the rendering context. You should see something that looks like the image on the left. These are the default settings for Blender Internal. Let’s take a look at all of these settings and see what they do.
Why can’t I see my object in Blender?
Objects don’t appear when rendering
There are a few reasons that this may happen: Camera clipping. The fix for this is to either change the position of the object that’s too far away or increase the end clipping distance for your camera object (Camera Properties→Lens→Clipping). Restricted rendering.
How do I hide mesh in render?
You can restrict entire objects from rendering by pressing the camera icon in the Outliner or by selecting the objects that you do want to render and using Ctrl W > Restrict Render Unselected to restrict any unselected objects from rendering.
How do you hide a Boolean blender?
You can control visibility of your boolean(s) by hide/showing the corresponding layer (shift-click layer buttons in header). When layer is hidden, it’s hidden in all of 3D view, preview and final render.
What is holdout in blender?
A Holdout is an object which acts as a mask, creating transparency in the render. You can achieve this by using a Holdout shader, but also by using a Collection set to Holdout.