Thu 28 Aug 2008
What? You’ve got some spare time and you want an addictive online game where you build a machine to put a ball in a target? And you want that online game to use real physics constraints?
Here’s one that I did. My solution is effective, though not efficient. Once you solve a level, you can see other people’s solutions…
Could we use this as some sort of design competition in EPS2, or some other class? Maybe score on time and number of parts used (could assign a cost to each part). Lowest score wins…